Part 63: Blackwell Deception - Update 20 (Part 2)
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Joey's first thoughts go to Lauren.
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Next up, Joey finally addresses the question of how Lauren and Rosa survived for so long living in the middle of Manhattan without having a proper job.
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Joey then points out that Rosa may still meet her family again in the afterlife...
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...but that doesn't work either. How can Joey get through to her?
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By appealing to Rosa's sense of individuality - one thing being well and truly violated by Gavin.
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She's almost out of it. Just a little bit more!
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Last of all is Tiffany. Rosa certainly never thought Tiffany was weak and stupid before, which Joey points out to her.
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Next up, he tries pointing out that Gavin made Tiffany how she was.
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Joey then tries appealing to Rosa's sense of love.
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But in the end, the final step is to point out to Rosa that she's about to fall into the same trap as Tiffany.
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She's completely turned around now. Gavin is furious at her resistance.
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Seemingly reacting to Gavin's raised voice, Rosa starts to turn back around.
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As Gavin yells, Rosa snaps back to face him.
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However, Rosa suddenly stares straight at him.
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Using all that remains of her willpower, Rosa blocks the mind magic out of her head, sending it sparking out of control back to the source. The resulting supernatural explosion sends Gavin flying, dead before he hits the ground. Almost immediately, his ghost materialises in front of them.
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Unlike other ghosts though, he seems very much aware of what is going on - and he's pissed about it.
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Gavin talks a big game for someone who just got his ass whipped.
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Say what?! God fucking damn it. The last thing we need is for him to have regenerative powers as well!
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Suddenly, Lisa's ghost re-enters the room.
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Lisa isn't budging, though.
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Having had time to reflect on her own death, Lisa wants at least one of her actions to be something heroic.
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Lisa and Gavin grab each other's throats, trying to throttle one another, while Rosa and Joey watch on.
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Floating next to the battling ghosts, Joey hands one end of the tie to Rosa, and in a last desperate move, Lisa grabs the other end. With a quick tug, Rosa pulls both Lisa and Gavin into Nodespace.
The music dies out here, leaving only the echoey hum of infinity.
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Gavin is NOT happy to be here.
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He turns around and implores Rosa with terror in his voice.
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But it's all too late. Whatever cosmic deity Gavin struck a bargain with 200 years ago has come to collect. His horrifying screams echo through the endless universe for only a moment before dissipating.
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Lisa has no idea what to make of any of this.
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Looks like this whole experience has really knocked the wind out of Lisa's sails. She's definitely ready to move on.
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Lisa floats to the threshold, then hesitates.
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In our final choice of three dialogue options for this LP, Rosa can either say she's not sure:
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She can point out that people died:
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Or she can choose to focus on Lisa's final actions:
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It's time for Lisa to go.
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And so ghost #12 goes to her final rest. I'd say #13, but I'm not really sure if we should count Gavin or not
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Back in the real world, Joey asks after Rosa.
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Joey and Rosa head to the High Line to reflect on the events of the past two days.
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The tension is pretty heavy between these two.
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Rosa doesn't find it so easy to just forget it, however. Some of the things she said, though exaggerated, were grounded in something real.
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Finally, the emotions overcome Rosa.
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Joey tries to reassure Rosa...
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...but it's clear that her experience with Gavin has left her with more than just guilt.
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Even though Gavin was only preying on Rosa's weaknesses, the fact remains that they are legitimate concerns for her, and this experience has fully exposed them to her.
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Joey's words seem to strike a chord with Rosa.
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That sounds pretty damn dangerous, but I guess I can see why Rosa would make this decision.
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Rosa peers over the balcony at the city lights below.
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At the end of it all, despite what has happened, Joey seems to gave gained some respect for Rosa. He chooses to leave the portal-shutting incident alone for now. I guess he reasons that it wasn't really Rosa's doing.
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And that's the end of Deception! The credit scene rolls past, though this time without an actual piece of music with lyrics like the last two games.
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Finally, the now-customary epilogue scene rolls past.
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Oh geez, I'm not sure it was so smart to alert the police. Our prints are probably all over that damn building, and nobody else's will be. The report continues.
Police commissioner Alex Silva had this to say.
I want to send a very public message to the ones who did this. This isn't something we tolerate. Not in this city, and not under my watch. So whoever you are, let's get one thing straight.
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Just when we didn't need more things to worry about...
And that's all she (or he, in this case) wrote! Of course, the next Blackwell game is due out in a few months time, and I hope you will all join me in buying it and seeing how this little saga ends. I also hope those of you who didn't like the final twist in the series so far won't be put off from seeing how Gilbert chooses to resolve it.
Just before I get to my final thoughts on Deception and the series as a whole, I'll just make a very quick note on Alex Silva, who is actually a girl despite the name (possibly a callback to Legacy!) Much like Jeremy Sams, her name has been mentioned earlier in the series - in fact, at the same time.
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Of course, at this point, you all know as much as I do about the Blackwell series, so I have no idea if the Alex character will be continued in Epiphany, but it's a safe bet. It seems like she's been on Gilbert's mind for some time.
So, that was The Blackwell Deception! What did you all think of it, and the series (to date) as a whole? I'm keen to keep discussion, thoughts and speculation alive for a little while before closing up shop here. Personally, I really like Deception, even though the last part of it with Gavin is entirely out of step with the rest of the series. The majority of the game is well-handled, and in my opinion extremely well-paced. That said, the pacing is hurt a little by some very poorly-designed puzzles in the Tiffany case. When I first played Deception I spent more time stuck on her case than I did playing the rest of the game.
The art, while lower in quality than Convergence, is still quite effective and beyond the initial boat scene I never found myself noticing it being poorer. The music is a lovely blend of some of the best pieces from Convergence, and some great new tracks, although if anything it was a bit heavy on the generic atmospheric tracks. The dialogue is as good as ever. Overall, I think it's great. I'll reserve my judgement on the Gavin developments until I see what happens in Epiphany. After all, if I had played Legacy when it first came out, I would have been pretty disappointed with the Devil showing up at the end, but I eventually came to accept that as a reasonable ending as I played on through the series. I am hoping to go through a similar process when Epiphany arrives.
What I was disappointed by with Deception was the lack of development in the overarching story. When I first played Deception, I was really hoping we'd learn more about Joey's past and his relation to the Blackwell family, and while we saw some glimpses, there are still so many questions left unanswered. Why did Patricia and Lauren go insane; was it simply because they didn't save ghosts for a while? How exactly did Joey die? We know he died saving Danny, and it's implied that they both had a relationship with Danny's eventual wife Linda, but we know nothing more of the story there. Why does Joey haunt the Blackwell family? When did Lauren meet Madeline? Are there other mediums and spirit guides out there? Was it divine power that created Nodespace or is it just a natural phenomenon?
All in all, I'm excited but nervous for Epiphany. Gilbert will have the opportunity to answer all of these questions and more, but as the last game in the series there is also the potential to drop the ball and leave too many holes in the exposition. Given that he was originally intending to make ten games in the series I'll forgive him for the sparsity of backstory so far, but he'd want to deliver in a big way in Epiphany to really put a bow on the series. There is also the danger that he'll stray too far from the series' roots of ghost saving which would be a pity. Hopefully he makes ghost saving the central role, even if chasing down this cult is a the overaching theme of the story. I can imagine them trying to track the cult down, and coming across a stream of ghosts along the way, each of which bring them one step closer. If I could make one additional request for Epiphany, it would be for another Lauren flashback. I know I'm a sucker for her, but damn it, she was a fantastic character and I want to spend more time exploring her story.
As for the series as a whole, I really love it. The games are all fairly easy and short, so they don't keep you engaged for that long, but the setting and the characters are so rich that you can't help but think back to them long after you finish playing. The music has a habit of sticking in your head, too. I can't tell you how many nights I found myself humming The Brown's Duet or Tiffany's Theme. Despite the short length of each game, putting the four of them together gives a good ten hours of extremely rewarding game time. If Epiphany ends up being twice as long as Deception as has been promised, that figure will end up looking more like 15 or 20 hours, which is a very reasonable chunk of game. Certainly very impressive considering the extremely humble beginnings of one man producing a free indie game back in 2003.
As I'm sure you've all noticed, I've made a point throughout this thread to regularly refer to Dave Gilbert, Wadjet Eye Games, the various individuals involved, and the real-life stories that are behind the Blackwell series. As someone who grew up wanting to be a game designer as a kid, I have an enormous amount of respect for those independent developers, artists, programmers and actors who are now living their dream, and doing it with a flair that would put many large organisations to shame. If nothing more, I hope that this thread has brought some well-deserved publicity to Wadjet Eye and to Gilbert himself. For that matter, the entire indie game development industry could use more support from the demographic here on Something Awful.
Finally, let me thank all of you who commented and speculated regularly in this thread - you've made it a joy to keep updated every day for the last two months
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Now I turn the thread over to all of you, to discuss your thoughts, speculate on what's to come (if any spoilers have been leaked already, feel free to post them but only in spoiler tags), talk about your favourite moments, characters, locations or music tracks, and give your own impressions of the series. I'd love to see discussion or analysis of certain moments in the series that you found interesting, or what you think might have happened for those parts that were left to our imagination. Thank you all, one final time, for your participating and encouragement over the last two months!
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Aaaaand, that's a wrap.